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1. Max Target Range - in Ships and Modules [original thread]
Hi guys Quick question Does any one know if 250km is the max target range for any ship? Also if not then is it possible to be boosted over this without using gang mods. Thanks in advanced for the info!
- by Arura Tam - at 2015.02.17 14:33:12
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2. What ship you had most fun with? - in Ships and Modules [original thread]
Sniper kronos for PVE, then laughing at the NPC's as they they to hit you at 230km :)
- by Arura Tam - at 2015.02.04 11:23:56
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3. Increase the Warp Within maximum - in Player Features and Ideas Discussion [original thread]
hmmm... though your answers are valid, i will try to make it clearer say for example: A person has a maurder sniper fit optimum range of 200km + they go to low sec area 0.5 below to look for rats in asteroid fields, normally he/she would warp wi...
- by Arura Tam - at 2014.07.10 11:01:00
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4. Increase the Warp Within maximum - in Player Features and Ideas Discussion [original thread]
Hi Just clarify mainly or non PVP situations, for use in dungeons or asteroid fields even warping to a gate to see if its clear.
- by Arura Tam - at 2014.07.09 12:48:00
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5. Increase the Warp Within maximum - in Player Features and Ideas Discussion [original thread]
Hi guys Just a little idea, could the maximum be increased if possible? At the moment im playing a sniper role and my weapons have an optimum range of 250km, im not moaning or anything since i have a MJD to increase range. But it would be nice...
- by Arura Tam - at 2014.07.09 12:11:00
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6. Kronos rail fit lvl4s? - in Ships and Modules [original thread]
Thanks for the advice
- by Arura Tam - at 2013.12.23 11:11:00
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7. Kronos rail fit lvl4s? - in Ships and Modules [original thread]
Hi At the moment got a Navy Sniperthron and was having a look into the next purchase and skills. Been looking at the kronos and the bastion Is it possible ot have a good rail fit and take the Navy as a template? Use MJD to a suitable distance ...
- by Arura Tam - at 2013.12.20 14:48:00
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8. Boosting max targeting range - in Ships and Modules [original thread]
Dario Wall wrote: Kirimeena D'Zbrkesbris wrote: Arura Tam wrote: Lady Skazka wrote: Troll detected. CCP define Trolling as this: Trolling is a defined as a post that is deliberately designed for the purpose of angering and insultin...
- by Arura Tam - at 2013.12.16 10:21:00
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9. Boosting max targeting range - in Ships and Modules [original thread]
Lady Skazka wrote: Troll detected. CCP define Trolling as this: Trolling is a defined as a post that is deliberately designed for the purpose of angering and insulting other players in an attempt to incite retaliation or an emotional respon...
- by Arura Tam - at 2013.12.13 17:39:00
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10. Boosting max targeting range - in Ships and Modules [original thread]
All I do is spend pretty much 10 or less mins in a room clear them out then go back to dock, doing security missions. Warp to deadspace accelerator, warp to beacon, make sure that javerlin is loaded, lock 5 targets, take them out, next 5 if there...
- by Arura Tam - at 2013.12.10 17:40:00
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11. Boosting max targeting range - in Ships and Modules [original thread]
thanks for the info, will sure look into the Large Iconic Field Projector, 25% boost, can't wait to try that, thanks again everyone
- by Arura Tam - at 2013.12.09 21:35:00
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12. Boosting max targeting range - in Ships and Modules [original thread]
Dato Koppla wrote: Don't use a Navy Megathron for L2 missions. Use a Destroyer or Cruiser instead, you'll be more effective. What do you mean effective?, what i have have done so far, is one shot each one of the bad guys in the mission and ...
- by Arura Tam - at 2013.12.09 16:10:00
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13. Boosting max targeting range - in Ships and Modules [original thread]
At the moment im using Spike and Javerlin ammo, i'm doing lvl 2 missions so far, with easy take downs from long distances, thanks for the information so far
- by Arura Tam - at 2013.12.09 14:54:00
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14. Boosting max targeting range - in Ships and Modules [original thread]
Hello At the moment flying a navy sniperthron but i can target up to 143km with a boost charge, is there any way of increasing this, im using the sensor booster II, my turrets max is 155km. Would using high lvl implants increase this? Any help ...
- by Arura Tam - at 2013.12.09 13:59:00
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15. Sticky:[Rubicon 1.1] Sisters of EVE Battleship - in Player Features and Ideas Discussion [original thread]
What if there were 2 versions one with the input of Duvolle Laboratories from Gallente that gives the people the Covos ops, remove the turrets and add drones that people want, that doesn't make it op in people's eyes and another version from an Am...
- by Arura Tam - at 2013.12.05 12:16:00
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16. Sticky:[Rubicon 1.1] Sisters of EVE Battleship - in Player Features and Ideas Discussion [original thread]
How about 2 versions, since its hybrid tech from Amarr and Gallente, Amarr get the lasers and logic side bonuses and the Gallente get the covos cloak and drones, since everyone is in 2 minds about what is good and what is bad about it. Surely SOE ...
- by Arura Tam - at 2013.12.04 15:22:00
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17. Sticky:[Rubicon 1.1] Sisters of EVE Battleship - in Player Features and Ideas Discussion [original thread]
Soooooo can't wait!
- by Arura Tam - at 2013.12.03 16:36:00
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